For UWP however, you will need to use Visual Studio on Windows as it is the only way to build UWP apps.This tutorial has been updated to work with Visual Studio 2017 Community Edition. If you really don't want to use Windows 10 (which is a great OS -) ), Xamarin Studio will probably suit your needs for iOS development. The app should be always on par with the Windows version. On Mac you can use Xamarin Studio only.
![]() ![]() Use Windows On For Development With Visual Studio Windows 7 Or NewerFurthermore, if you are planning to install to a secondary hard drive (because it has more space) you will still need up to 5 GB on the primary hard disk because Visual Studio dumps things there too. It is best to assume you need at least 10GB free space. Assuming you have Windows 7 or newer we want to use Visual Studio 2017 Community Edition.× The documentation on the Visual Studio website claims you need around 5GB of hard disk space. If not, you can get one here. If you use XBOX, Windows Live services or have a Hotmail email account then you already have one. Let’s move on to the SFML phase. To run all the SFML tutorials select the option highlighted below.Now you can just wait for the lengthy but hopefully uneventful installation to complete. Run the downloaded file.Next, you have to configure the exact setup. There will be a short download. Yeah I know, stupid isn’t it.Click on Free Download as shown above. If you are installing it to a secondary hard disk make sure you have at least 5 GB on the primary and perhaps up to 10 GB on the secondary. Click on the button that says Latest Stable Version.By the time you read this guide the actual latest version will almost certainly have changed. Visit this link on the SFML website. This is known as the SDK or software development kit. Also create another folder at the root of the drive where you installed Visual Studio and call it Visual Studio Stuff. To be clear click the download indicated below.When the download completes, create a folder at the root of the same drive where you installed Visual Studio and name it SFML. The reason we choose the download that we do is because Visual C++ 2014 is part of Visual Studio 2015 (Visual Studio does more than C++) and we will be building games in 32bit so they run on BOTH 32 and 64 bit machines. This might sound counter-intuitive because we have just installed Visual Studio 2015 and you probably(most commonly) have a 64bit PC. Obviously the folders you have in between the highlighted three folders in the image will probably be totally different to mine.Finally, unzip the SFML download, do this on your desktop. Just to be clear, here is what my hard drive looks like after this step and within the Visual Studio Stuff folder there is another folder Projects. Name the new folder Projects. The image below is what my SFML-2.3.2 folder contents looks like when the entire contents has been selected. Double click to see the contents of this unzipped folder then double click again into the next folder (mine is called SFML-2.3.2). Mine is called SFML-2.3.2-windows-vc14-32-bit your file name will likely reflect a more recent version. Its name will reflect the version of SFML that you downloaded. You will be left with a single folder on your desktop. Thanks for your help!Separate question: I messed up at one point and had to reinstall Visual Studio, but now every time I do I get a message from Advanced System Care saying some redistributable has some residual files that may affect performance. And the picture shows the “Visual Studios 2015″ folder in that same place, which I assume is the root of your drive.For me the root is the C: drive, I assume that’s where you want me to create the two folders, but the Visual Studios 2015 folder is in my documents and no where else.I do have Visual Studios 14.0 and Visual Studios 12.0 folders in my program files (x86) folder, is that where you want me to create the two folders? Or should it be in the same place that the Visual Studios 2015 folder is, which is Documents? OR, should they be in the root of the C: drive?I’m sure the are very newbish questions. In future tutorials and projects, I will refer to this folder simply as your SFML folder.We are ready to build our first SFML game project!I have left previous comments but I restarted the whole process so I wanted to ask something I skipped over before.The step above says to create the two folders in the root of the same directory that you install Visual Studio. Best andriod emulator macI tried to run the HelloWorld thing and got a bunch of different errors that prompted me to try starting over. So how there’s still residual files, idk.I think the reinstall is causing issues with executing the project.
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